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Forts game giveaway
Forts game giveaway










forts game giveaway
  1. #Forts game giveaway mod#
  2. #Forts game giveaway update#
  3. #Forts game giveaway full#
  4. #Forts game giveaway code#

Improve: (Smoke Bomb) ProjectileAngle script function can handle different RoundsEachBurst values Improve: (Russian) suggestions by Wellory Improve: re-organise credits screen for consistency, removed unimportant credits (QA & localisation) Improve: add 'mActivated' node flag to projectiles checksum

#Forts game giveaway code#

Improve: workshop error messaging for error code 3 (No/failed network connection) Improve: no video hardware detected message links to custom Steam guide

forts game giveaway

Improve: made target painted effect not attenuated by distance Improve: weapon aiming keys can be used in multiplayer Improve: translation of all modified strings Improve: layout of Options -> Game tab to prevent overlap of Russian text Improve: (ranked) start map season rotation - 6 per season Improve: (ranked) don't select the same map twice in a row Improve: (ranked) don't wait for all seasons to be found to allow start Improve: (options screen) add categories to key bindings

#Forts game giveaway full#

We invite you to provide feedback here or via the Official Forts Discord, and look forward to the next one.Īdd: map making contest 3 winners to built-in map list: Battlegrounds 1v1, Crevice and ElephantsĪdd: Battlegrounds 1v1 to new ranked season rotationĪdd: secondary fire effect FireRetriggerEffect for when spawning delayed projectiles (defaults to FireEffect)Īdd: translations of Training Ground environment nameĪdd: disable mods for Moonshot weapons (Buzzsaw, Smoke Bomb, Howitzer, Magnabeam)Īdd: 'Full' to the map field to full lobbies to clarify stateĪdd: 'Open' to the map field to open lobbies to clarify stateĪdd: 'language' and 'keyboard' headings to options screenīalance: (Swarm) decrease impact force from 150,000 to 75,000 (-50%)īalance: (Warhead) decrease impact force from 150,000 to 120,000 (-20%)īalance: (Warhead) decrease splash max force from 100000 to 80000 (-20%)īalance: (Howitzer) increase impact force from 20,000 to 100,000 (+400%)īalance: (Howitzer) increase splash max force from 10000 to 80000 (+700%)īalance: trigger target painted effect for local side and observers for weapons that require spotters There are a bunch of important desync and crash fixes, plain bug fixes, and a few minor balance changes. In addition, a new 'FireRetriggerEffect' weapon parameter will allow more visual and audio customisation. This will provide some new possibilities.

#Forts game giveaway mod#

It allows authors to place strict limits on the number of their devices.Īnother improvement for mod authors is that weapons can now have a fire delay, a zero round period, as well as multiple rounds per burst. This is not so important for tech buildings, but modded weapons will see the benefit. In addition, to save time you no longer have to wait for all historic seasons to be discovered before starting a ranked game.ĭevice population caps are now enforced excess devices are automatically scrapped. In ranked, the same map will not be selected twice in a row during the same lobby. The headline improvement may be the new categories for the key binding menu, making it easier to find the key you're looking for and discovering functionality. The map rotation reduces the map count to 6, and is shuffled each season, to give each a more distinct flavour. Pyro's map Battlegrounds 1v1 has been included in the first ranked season map rotation. The new maps are courtesy of the recent Forts Map Making Contest III.

#Forts game giveaway update#

This regular update brings three new maps, and a raft of improvements and fixes.












Forts game giveaway